We’re only two episodes in, but it’s possible you’ve already noticed far fewer sound effects and music in Crystal Society, compared to my previous projects. I want to say there are artistic reasons for this, but alas, I cannot. It’s purely practical.
At my last job, I didn’t work the full day. I had to be in the office for roughly eight hours, but for a decent handful of hours every week I didn’t have work to do. So I’d spend some of that time on planning SFX and music, and/or searching out appropriate FX/music. And I’d also take long lunches, during which time I’d work on the podcast episodes. A typical 25 minute episode is 6-8 hours of work. For complex things, it could be longer.
Now I have a new job, which I haven’t work-optimized yet, and which requires more of my brain and time. On top of that, I have far more non-work projects nowadays, including The Bayesian Conspiracy podcast, and trying to make an honest attempt at professional-level writing. On top of a growing social life and home responsibilities, I just don’t have the time to produce episodes as richly as I used to. :(
This is mainly a vanity thing. I liked adding in the music and SFX, it was fun, and it made the project more personal to me. But while they do make the listening experience slightly better (I hope), they are frills and extras. The core story is the true value of the podcast, and that is not lost. I wish I had the time for the frills. But there’s only so many hours in life, and we all have to choose our priorities, and ultimately the frills just aren’t as important as writing a novel or renovating my home.
I do have a few, though. Anything that’s really simple to throw in, for one. And the functional ones that are needed in order to translate the work into audio. Like page-flips to denote section breaks. Or the background hum (reminiscent of a space station, I hope) whenever the AIs are speaking internally to each other. In the text this is conveyed by using [brackets] around their text, rather than “quotes”. I realized immediately that I needed something similar in the audio to give some clue that there is no speaking with the outside world happening, only internal dialogs. I hope it’s enough?
I’m really surprised that more audio fiction hasn’t switched to doing something like this yet. Visual cues in a manuscript, like indentation or changed font, really do need some sort of equivalent audio cue. Come on publishers, it’s not that hard.
SFX: Warp Core, Flashback
Intro/Outro – I Wanna Be Adored, by The Stone Roses